Introduction: taking an evidence-based approach to games for learning
Method: conducting scientific research on games for learning
Theory: applying cognitive science to games for learning
Examples of three genres of game research
Value-added research: which features improve a game's effectiveness?
Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer
Media comparison research: are games more effective than
The future of resarch on games for learning