Chapter 1. Dimensions of cyberpsychology architecture / John Suler
Section A: Self Online. Chapter 2. Understanding the self through the use of digitally constructed realities / Gino Yu
Chapter 3. Flipping out: avatars and identity / Thomas A. Apperley and Justin Clemens
Chapter 4. Avatar lives: narratives of transformation and identity / Denise Doyle
Chapter 5. Internet use and self-development in Chinese culture / Zong-kui Zhou, Geng-feng Niu, Qing-qi Liu and Wu Chen
Chapter 6. Beyond the boundaries of the game: the interplay between in-game phenomena, structural characteristics of video games, and game transfer phenomena / Angelica B. Ortiz de Gortari and Mark D. Griffiths
Chapter 7. Self-other topology: the politics of (user) experience in the like economy / Tony D. Sampson
Chapter 8. Shadow of technology: psyche, self, and life online / Michael A. Beier
Section B: Simulation or Reality? Chapter 9. Video gaming frontier / Jayne Gackenbach, Dylan Wijeyaratnam and Carson Flockhart
Chapter 10. Incarnated gamer: the theophoric quality of games, gaming, and gamers / Frank G. Bosman
Chapter 11. Looking for the ultimate display: a brief history of virtual reality / Johnathan Bown, Elisa White and Akshya Boopalan
Chapter 13. Virtual reality wave 3 / Michael R. Heim
Chapter 14. Internet dreaming-is the web conscious? / J.F. Pagel
Chapter 15. Information Age, virtual reality, and the bigger picture / Thomas Campbell.