Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / Jennifer Malkowski and TreaAndrea M. Russworm
Part 1: Gender, Bodies, Spaces. I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trepanier-Jobin
Part 2: Race, Identity, Nation
Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
Journey into the Techno-Primitive Desert / Irene Chien
The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti. Part 3: Queerness, play, subversion. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura.
I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski
No time to dream: killing time, casual games, and gender / Braxton Soderman
Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter
Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann
Video game parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin
Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
Journey into the techno-primitive desert / Irene Chien
The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray
Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson
Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti
Playing to lose: the queer art of failing at video games / Bonnie Ruberg
Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang.