Machine generated contents note: Who This Book Is For pt. I Getting Up and Running with Google App Inventor pt. II Designing Your Own Apps: Step-by-Step Guides pt. III Reference and Appendixes Downloadable Project Files and Bonus Content About This Book Part I ch. 1 Building Your First App While Exploring the Interface Starting a New Project Getting Familiar with Design View The Palette column The Viewer column The Components column Media column The Properties column Adding Components to Your New Project Adding a Button component Adding a Label component Adding an Image component Adding a Sound component Renaming the Screen component Renaming the Image component Renaming the Label component Renaming the Button component Renaming the Sound component Adding sound for the Sound component Adding images for the Image component Understanding properties Setting Image component properties Setting Label component properties Setting Button component properties Setting Sound component properties Introducing the Blocks Editor Previewing Built-in Blocks Placing Your Button Component Blocks Placing Your Sound Component Blocks Putting the final touches on your project Saving your new application The Save As button The Checkpoint button Packaging your app Using the Show Barcode option Using the Download to This Computer option Using the Download to Connected Phone option Managing Your Projects Downloading your project source code Uploading your project source code Deleting a project Loading an existing project ch. 2 Programming and Design Fundamentals Clarifying Your Design Idea Getting Primitive with Your Design Starting Easy, Getting More Complex Mastering the Fundamentals of Programming Terminology Events Methods Properties Variables Procedures Part II ch. 3 SounDroid: Creating an Android Sound Machine Creating SounDroid 2.0 Your design Your primitives Your progression New components New blocks Getting Started on SounDroid 2.0 Adding components for the sound loop mechanism Enabling more control over sound looping Expanding the SounDroid Project: SounDroid 3.0 Your design Design goals Your primitives Your progression New components New blocks Getting Started on SounDroid 3.0 Building the logic for the timer counter Defning the stop and start timer procedures Adding the procTimer procedure to the button event handlers ch. 4 OrderDroid: A Maintainable Mobile Commerce App Creating the OrderDroid Application Your design Your primitives Your progression New components New blocks Getting Started on OrderDroid 1.0 Adding New Components to OrderDroid 1.0 Gathering your form data to be e-mailed Creating an e-mail Creating OrderDroid 2.0 Your design Your primitives Your progression New components New blocks Getting Started on OrderDroid 2.0 Adding navigational elements Storing multiple items and formatting them for display Building the display procedure for the varShoppingCart list Updating the shopping cart display Finishing the shopping cart The e-mail procedure ch. 5 AndroidDown: A Location-Aware Panic Button Creating the AndroidDown Application Your design Your primitives Your progression New components Getting Started on AndroidDown 1.0 Refining the interface Locating the user's position with LocationSensor Finalizing the location and phone number functionality Creating AndroidDown 2.0 Your design Your primitives Your progression New components New blocks Getting Started on AndroidDown 2.0 Building your button event handlers Creating your button events Sending the message Finalizing the procLocationWait procedure ch. 6 AlphaDroid: An Alphabet Tracing Game Creating AlphaDroid 1.0 Your design Your primitives Your progression New components New blocks Getting Started on AlphaDroid 1.0 Picking colors Understanding dragging and touching events Changing the BackgroundImage property Further refining the Canvas1. Touched event handler Setting up button event handlers Putting the finishing touches on the drawing functionality Creating AlphaDroid 2.0 Your primitives Your progression New components Beginning AlphaDroid 2.0 Making Andy move Managing the sprite at the edge of the canvas Handling sprite touch events ch. 7 PunchDroid: An Android Punch Bug Game Creating the PunchDroid Application Your design Your primitives Your progression Getting Started on the PunchDroid Application Handling the Settings page events Handling events on the main play screen Installing the PunchDroid Application ch. 8 Collection Assistant: A Barcode and Database Application Creating Collection Assistant 1.0 Your design Your primitives New components New blocks Your progression Getting Started on Collection Assistant 1.0 Creating Collection Assistant 2.0 Your design Your primitives New components New blocks Your progression Getting Started on Collection Assistant 2.0 Challenging Yourself ch. 9 BlueChat: A Bluetooth Chat Client Creating the BlueChat Application Your design Your primitives New components New blocks Your progression Getting Started on BlueChat Challenging Yourself ch. 10 TwiTorial: A Twitter Application Creating the TwiTorial Application Your design Your primitives New components New blocks Your progression Getting Started on TwiTorial pt. III Blocks and Component Reference Built-In Blocks The Definitions drawer ProcedureWithResult Procedure Variable Name
Text Less Than (<), Text Greater Than (>), and Text Equals (=)
The Lego Mindstorms palette
Not Ready for Prime Time Palette
Appendix A Setting Up Your Phone and Computer
Installing Java on Your Computer
Testing your Java Web Start behavior
Troubleshooting your Java installation
Installing the App Inventor Extras
Working with ADB (Android Debug Bridge)
Opening a command prompt and navigating to App Inventor Extras
Testing for device connectivity
Adapting to Special Circumstances
Using ADB to view the phone log in real-time
Capturing the phone log to a file for notepad/textedit viewing
Working with the Android Emulator
Exploring the Android SDK and Other Emulator Options
Troubleshooting Your Phone's Connection
Verifying device driver installation for your phone
Installing or reinstalling drivers for your phone
Uninstalling your device drivers in Windows
Manually installing custom drivers in Windows
Appendix B Creating Your Own TinyWebDB
Setting Up Your Google App Engine
Customizing and Installing the TinyWebDB Service
Bonus Chapter Sprite Interaction: A Physics Primer