Catalog Search Results
Author
Series
Pub. Date
[2021]
Physical Desc
1 online resource (viii, 241 pages) : illustrations
Description
"A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory...
Author
Pub. Date
[2011]
Physical Desc
1 online resource (ix, 155 pages)
Description
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical...
Series
Studies of digital media culture volume 11
Pub. Date
[2019]
Physical Desc
1 online resource (229 pages)
Description
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students...
Series
Colección Conocimiento contemporáneo volume no. 11
Pub. Date
2021.
Physical Desc
1 online resource.
Author
Series
Pub. Date
2022
Physical Desc
1 online resource (292 p.).
Description
"Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles...
Pub. Date
2016.
Physical Desc
1 online resource
Description
"This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each."--
Author
Formats
Description
"Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded in Europe and the U.S., and continues to lead the gaming industry in design and quality"-- Provided by publisher.
Author
Pub. Date
©2010
Physical Desc
1 online resource (xiv, 262 pages)
Description
"Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success...
Pub. Date
[2022]
Physical Desc
1 online resource.
Description
The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as 'Grand Theft Auto', 'Tomb Raider' and 'Alone in the Dark' were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational...
Series
Pub. Date
[2017]
Formats
Description
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to...
Series
Edition Medienwissenschaft volume 82
Pub. Date
[2021]
Physical Desc
1 online resource (362 pages)
Description
What do stories in games have in common with political narratives?This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have "many faces", displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys...
Author
Pub. Date
©2009
Physical Desc
1 online resource (x, 395 pages) : color illustrations
Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other...
Author
Series
Pub. Date
c2012
Formats
Description
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging,...
Author
Series
Pub. Date
2021.
Physical Desc
1 online resource.
Description
Examining the social and cultural implications of noir and Western narratives in video games, Manifest Destiny 2.0 explores the performative literacy of gaming as a means by which Western and noir genres continue to influence twenty-first-century attitudes and global culture.
Author
Pub. Date
2020
Physical Desc
1 online resource (823 pages)
Description
Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.
Series
Studies of digital media culture volume 13
Pub. Date
2021.
Physical Desc
1 online resource
Description
"Gaming no longer only takes place as a 'closed interactive experience' in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e.,...





